2009
Briefs: A Cocoa Touch Framework for Live Wireframes
by nhoizey & 2 othersBriefs is a framework for packaging concept screens
2008
http://golden-braeburn.com
by nhoizeyGolden % Braeburn enables independent Macintosh developers to sell their creations with the minimum of fuss and expense. We provide our clients with the Cocoa source code for an in-application storefront and a back-end server, customer and accounting management tools, and our license-key generation and verification framework.
Blackhole Media - Code
by nhoizeySometimes we code neat chunks of code which we consider cool enough to be shared. Most code here is cocoa, our weapon of choice
Cocoa Programming FAQ
by nhoizey & 2 othersThese are the problems and solutions that I discovered while writing my first Cocoa program for Mac OS X
Games
by nhoizeyThe Macintosh is a great platform for games, with a wide range of options and technologies for game developers. With OpenGL, OpenAL, Velocity Engine, and the Mac OS X development and performance optimization tools, you have everything you need to build or port exciting and compelling games.
Cocoa Literature
by nhoizeyArticles about programming in Cocoa are many and in many places. The majority of them are of very high quality.
The Media Computing Group : Multi-Touch Framework
by nhoizeyMultiTouch.framework is a native Cocoa multi-touch framework for Mac OS X. It uses the default event handling system and the responder chain of the operating system, providing a familiar application programming interface to Mac OS X developers.
Matt Legend Gemmell – Cocoa Source Code
by nhoizeyThis page contains some of my Cocoa/Objective-C source code for fellow Mac OS X developers.
Matt Legend Gemmell – Get rid of your code with Leopard
by nhoizeynew and improved APIs which may be of interest to Cocoa application developers. I’m going to classify these in terms of what you can do with them, rather than by class-name or other such relatively obscure aspect, and I’ll include some screenshots whe
Sparkle - Trac
by nhoizey & 4 othersSparkle is a module that developers can stick in their Cocoa applications (five-step install!) to get instant self-update functionality.
BecomeAnXcoder | CocoaLab
by nhoizeyBert Altenburg, author of AppleScript for Absolute Starters, in co-operation with Alex Clarke and Philippe Mougin, has released a book for newcomers to Cocoa programming using Objective-C and XCode.
2007
Cocoa Dev Central: Learn Cocoa
by nhoizeyThis tutorial shows you how to create your first Cocoa app. It assumes no previous experience with programming or Xcode.
2006
Project:Omega - O'ReillyNet-Fr - Scripting - Scripter Cocoa avec F-Script
by nhoizey (via)Nous voyons beaucoup d'agitations de la communauté open-source autour de Mac OS X. Un des projets qui m'a tapé dans l'oeil est celui de Philippe Mougin : F-Script. Cette couche de scripting, orientée objets et légère, fournit un accès interactif aux frameworks Cocoa et aux objets personnalisés. Je vous présente ce tutoriel comme un élément de notre exploration de Cocoa et des outils qui s'y apparentent.
F-Script Home
by nhoizey & 4 others (via)F-Script is a lightweight open-source scripting layer specifically designed for the Mac OS X object system (i.e. Cocoa). F-Script provides scripting and interactive access to Cocoa frameworks and custom Objective-C objects. It aims to be a useful and fun tool for both beginners and experts, allowing interactively exploring, testing and using Cocoa-based objects and frameworks.