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PUBLIC MARKS with tags "fiction interactive" & storytelling

2015

2014

BLACK CROWN

by gregg
Imagine yourself in bizarre employment at the Widsith Institute, excavating the possessions of a man long dead. Don the Dutch Frame, meet the mysterious Clerk Wayle, climb the terrifying Shushbaby. Descend to the Marvel Ouse. Become an incubator for privileged new diseases. Black Crown is a free-to-play investigative epic from Rob Sherman, using Failbetter Games' Storynexus platform.

1979 Revolution

by gregg & 1 other
Starting its own revolution, 1979 Revolution pushes the boundaries of premium gaming. Offering mature narrative, with new media storytelling (historical assets, documentary content, graphic novel cinematics) and both suspenseful and engaging gameplay. All the while, natively designed for the touchscreen, 1979 allows wider audiences accessibility to the experience.

2012

Dear Esther

by gregg & 2 others
Dear Esther is an experimental first-person adventure video game. The game does not follow traditional video game conventions, as it involves minimal interaction from the player and does not require choices to be made nor tasks to be completed. It instead places focus on its story, which is told through a fragmented, epistolary narrative read to the player as they explore an unnamed island in the Hebrides.

Every day the same dream - molleindustria

by gregg & 3 others
Every Day The Same Dream is a short, 2D art game that puts the player in the role of a man whose life is about to change. The game has been described as "a beautiful game with a very bleak outlook."[1] The creator, Paolo Pedercini, claims it is "a short existential game about alienation and refusal of labor."

Sleep No More

by gregg
Vidéo qui présente "Sleep no more" http://www.youtube.com/watch?v=RR0MPk69Iao Critique qui présente l'expérience : http://www.hemispheresmagazine.com/2011/11/01/toil-and-trouble/ Diaporama : http://www.nytimes.com/interactive/2011/03/20/theater/20110320-sleepnomore.html Critiques : http://www.wired.com/underwire/2012/03/punchdrunk-theatre-immersive/ http://www.broadway.com/buzz/158377/director-felix-barrett-on-the-dark-and-dangerous-interactive-world-of-sleep-no-more/ http://99u.com/articles/7215/Felix-Barrett-On-Pushing-the-Limits-of-Curiosity-and-Comfort-Zones

inklewriter

by gregg & 1 other
HTML5 web app called inklewriter. So, without any coding expertise at all, and without much preplanned plot, either, you can simply start typing an interactive novel. It really is quite simple. Instead of concerning yourself with plot diagrams or dialogue trees, you simply begin typing your story. When you’ve reached a decision point, you just click “add option” and enter the appropriate text. (Consider, for example purposes, “Share the magical apple pie with the scary ghost” or “Bust out a proton pack and blow the ghost to smithereens.”)

2010

Level 26

by gregg
This website is an interactive extension of the book series "Level 26," from Anthony E. Zuiker, the creator of CSI. Level 26.com and the Level 26 books combine to form a "digi-novel," a multi-platform experience that moves the reader from passages in the books to videos and interactive content right here on the Level 26 website.

Sean Stewart . Cathy's Book

by gregg
Cathy's Book: If Found Call 650-266-8233 is a multi-media, illustrated YA novel, with websites, message boards, and phone numbers, bringing to life a teen girl's daily journal of mystery events covering Chinese mythology, biotech misdeeds, and immortal thugs.

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last mark : 28/01/2015 23:07