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2015

Dave Baggett's answer to How did game developers pack entire games into so little memory twenty five years ago? - Quora

by sylvainulg (via)
" Basically, I had a whole bunch of different packing strategies, and would try them all and use the best result. " (...) " There were times when one of the artists would want to change something, and it would blow out the page count, and we'd have to change other stuff semi-randomly until the packer again found a packing that worked. "

2007

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3d +   3d,e3d +   assembly +   c +   c++ +   code +   coding +   Commodore-64 +   games +   opensource +   pascal +   programming +   software +   sprites +   Steve-Riley +   Vic-20 +  

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