2015
Dave Baggett's answer to How did game developers pack entire games into so little memory twenty five years ago? - Quora
by sylvainulg (via)" Basically, I had a whole bunch of different packing strategies, and would try them all and use the best result. " (...) " There were times when one of the artists would want to change something, and it would blow out the page count, and we'd have to change other stuff semi-randomly until the packer again found a packing that worked. "
2007
1
(2 marks)