2008
GENESIS Technical Overview
by sylvainulg (via)How the SEGA genesis works ^_^
Note that they had per-tile priority bits while Nintendo PPU typically had per-plane priority.
Interview with a Wii hacker - Feature - Tech Talk - www.atomicmpc.com.au
by sylvainulg Atomic talked to Wii hacker Bushing about every conceivable aspect of Wii hacking. To make things even more incredible, the first “Hello World” program to ever to run on a Wii was executed during our discussion.
Bilou HomeBrew's Blog: modplayer
by sylvainulgI'm starting a serie of articles on extending 0xtob's XM module player on the nintendo DS with more effects.
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Une petite série d'articles où j'ajoute le support de différents effets (portamento, vibrato, tempo/speed, etc.) à la bibliothèque libntxm sur nintendo DS
gbadev.org :: View topic - Need help with effective VRAM setup
by sylvainulgF and G can map anywhere in the first 128K. The catch is, they mirror in two places
it should be possible to make F and G contiguous with A
(neat mapping technique by cydrak, using the best of VRAM_OFFSET(x)) to offer 112+48K on BG areas plus 448K contiguous as spare (LCD).
2007
Le blog de Stravingo
by sylvainulg (via)ka-boom, setsuzoku, DS weather, Treasures of Gaia ... que du bonheur ...
My Ketchup Is Dead
by sylvainulg (via)a somewhat quiet blog from a belgian homebrew DS coder working on emulators (mainly)
gbadev.org :: View topic - The 'correct way to handle the hinge'?
by sylvainulghow to save power when the DS is closed ...
Drunken Coders
by sylvainulg & 1 otherHomebrew pour DS : articles, tutoriels, news, etc.
Nintendo DS homebrew : news, tutorials, etc.
2006
Lick ds homebrew
by sylvainulg (via)libraries, tools and the like, including libcartreset to return to the CART's boot menu :P
Homebrew Programmers Guide to the Nintendo DS: NDS Registers
by sylvainulg (via)some helpful wiki (again
ready to run homebrew DS ?
by sylvainulglists extra hardware you might need to run homebrew DS games/apps/media players and the like
1
(20 marks)