2015
Zalo DS Blog: 3DS Homebrew Tips and Tricks (II)
by sylvainulg (via)"In other words, what you really have is an screensize of 240x400" ... ow, yeah. Of course. That makes it possible to flip between left-eye-viewpoint and right-eye viewpoint on a line-by-line basis, rather than at pixel level!
2008
gbadev.org :: View topic - Need help with effective VRAM setup
by sylvainulgF and G can map anywhere in the first 128K. The catch is, they mirror in two places
it should be possible to make F and G contiguous with A
(neat mapping technique by cydrak, using the best of VRAM_OFFSET(x)) to offer 112+48K on BG areas plus 448K contiguous as spare (LCD).
1
(2 marks)