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April 2007

The Rules of Toys : Twitter

by sbrothier
Designing with the toy rules is not a solution for all design problems. You might want to employ the toy rules when it's important that your users not only focus on part of your interface, but it's also important that they remember it. Giving your users a toy, an interface that is going to invite them to play, is also going to invite them to explore, and when they're exploring, they're learning.

May 2006

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