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Critical-Gaming Network - Blog - Save System Design pt.3

by sylvainulg (via)
Another interesting example of save system design is the Zelda series from A Link To The Past (SNES) onward (except Majora's Mask). In these games, you can pause and save at any time. But you cannot load from within the game.

2013

Cliffski's Blog | How to stay motivated whilst programming a game

by sylvainulg (via)
On a related note, save up some ‘fun’ coding for when motivation is low. Feeling keen? code the save game system and the options menu. Get them out of the way.

2012

Critical-Gaming Network - Blog - A Crash Course In Innovation

by sylvainulg (via)
If you want to create video games to capture, express, and present your unique ideas then it’s clear that you’ll need some innovation to represent your uniqueness. And because innovation can also to solve problems, it helps us convey our ideas and experiences more effectively.

Critical-Gaming Network - Blog - Mechanics and Abstractions part.2

by sylvainulg
Dyad's mechanics easily achieve the four mechanics qualities (intuitive, individual, direct, and dynamic)

Critical-Gaming Network - Blog - The Dimensions of Fez

by sylvainulg
"Fez is a great example of a game that subverts core design elements of both platforming and puzzle game design."

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last mark : 01/10/2019 14:46