2019
2018
2015
2014
Critical-Gaming Network - Blog - Save System Design pt.3
by sylvainulg (via)Another interesting example of save system design is the Zelda series from A Link To The Past (SNES) onward (except Majora's Mask). In these games, you can pause and save at any time. But you cannot load from within the game.
2013
Cliffski's Blog | How to stay motivated whilst programming a game
by sylvainulg (via)On a related note, save up some ‘fun’ coding for when motivation is low. Feeling keen? code the save game system and the options menu. Get them out of the way.
2012
Critical-Gaming Network - Blog - A Crash Course In Innovation
by sylvainulg (via)If you want to create video games to capture, express, and present your unique ideas then it’s clear that you’ll need some innovation to represent your uniqueness. And because innovation can also to solve problems, it helps us convey our ideas and experiences more effectively.
Critical-Gaming Network - Blog - Mechanics and Abstractions part.2
by sylvainulgDyad's mechanics easily achieve the four mechanics qualities (intuitive, individual, direct, and dynamic)
Critical-Gaming Network - Blog - About That Indie Feel pt.5
by sylvainulg"common pitfalls for indie developers"
Critical-Gaming Network - Blog - The Dimensions of Fez
by sylvainulg"Fez is a great example of a game that subverts core design elements of both platforming and puzzle game design."