05 March 2006
The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games
by bcpbcp (via)John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.
04 March 2006
So What is "Feed to JavaScript"?
by bcpbcp & 17 others (via)An RSS Feed is a dynamically generated summary (in XML format) of information or news published on other web sites- so when the published RSS changes, your web site will be automatically changed too.
Gamasutra - PathEngine SDK 5.01 Officially Released
by bcpbcp (via)The creators of the PathEngine SDK,a toolkit for implementing intelligent agent movement, based on a 'points of visibility' pathfinding solution implemented over arbitrary 3D ground meshes, have announced the release of V5.01. Key features are pathfinding through overlapping geometry, dynamic obstacle management, and content processing functionality.
APHID Parallel Game-Tree Search Library
by bcpbcp (via)APHID is an acronym for Asycnhronous Parallel Hierarchical Iterative Deepening. The APHID game-tree search algorithm attempts to accomplish many goals:
* to test out the viability of asynchronous search methods for parallel alpha-beta based search.
* to develop an algorithm that works well across all hardware platforms and applications.
* to implement a tool that can be easily inserted into legacy sequential search algorithms.
27 February 2006
25 February 2006
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(7 marks)