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PUBLIC MARKS with tags 2006 & livro

05 March 2006

Amazon.com: Out of Control: The New Biology of Machines, Social Systems and the Economic World: Books: Kevin Kelly

by bcpbcp
In many ways, the 20th century has been the Age of Physics. Out of Control is an accessible and entertaining explanation of why the coming years will probably be the Age of Biology -- particularly evolution and ethology -- and what this will mean to most every aspect of our society. Kelly is an enthusiastic and well-informed guide who explains the promises and implications of this rapidly evolving revolution very well.

The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games

by bcpbcp (via)
John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.

04 March 2006

IBM Redbooks | Introduction to Grid Computing

by bcpbcp (via)
In the past several years, grid computing has emerged as a way to harness and take advantage of computing resources across geographies and organizations. In this IBM Redbook, we describe a generalized view of grid computing including concepts, standards, and ways in which grid computing can provide business value to your organization. In a nutshell, grid computing is all about virtualization that enables businesses to take advantage of a variety of IT resources in order to be more responsive to demands of the business and increase availability of applications while reducing both infrastructure and management costs.

IndieGameDev :: New Book: Physics for Game Programmers

by bcpbcp (via)
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming�even if you don�t have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You�ll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

29 January 2006

GameCultura: MMO's para idiotas

by bcpbcp
Essa é a dica de leitura da semana. Massive Multiplayer Games for Dummies, de Scott Jennings. A série For Dummies (para idiotas) é uma série de muito sucesso nos Estados Unidos, que aqui no Bananão tem sido traduzida pela Berkerley com o título Para Leigos. Afinal de contas, por aqui não existem idiotas.

19 January 2006

EntreLivros | Mil e uma noites

by bcpbcp
Sai segundo dos seis volumes das Mil e uma noites traduzido pela primeira vez do árabe

18 January 2006

Amazon.com: Indie Game Development Survival Guide (Game Development Series): Books

by bcpbcp
Guide to designing, developing, and publishing your own game. Discover new and innovative ways to use the Internet to market, test, and deliver your game; explore the Indie game development business and find out if you're ready to develop your own game ideas. Softcover. DLC: Computer games--Design.

17 January 2006

Grand Text Auto » Testing Turing

by bcpbcp
A Review of Turing (A Novel about Computation) Christos H. Papadimitriou MIT Press 2003/2005 paper 208 pp. $32.00/$13.95 paper

16 January 2006

Jovem quer digitar Machado de Assis pelo celular - Terra - Internet

by bcpbcp
Um universitário paulista fanático por mensagens de celular quer ser a primeira pessoa do mundo a digitar por completo um livro clássico usando o teclado do seu telefone. Para facilitar a digitação, todo o processo será feito em "ddonês", um português fonético e abreviado, muito usado por jovens para enviar SMS.

Amazon.com: The Cybergypsies : A True Tale of Lust, War, & Betrayal on the Electronic Frontier: Books

by bcpbcp (via)
The story of bad behavior--fanaticism about small debates, gender-disguised "Netsex," the spending of other people's money on vast phone bills--has been told by others. In The Cybergypsies: A True Tale of Lust, War, and Betrayal on the Electronic Frontier, Indra Sinha tells the same story in a British context where the poverty and uncertainty of the Thatcher era made everything that much more intense and obsessive. This is also the story of the near collapse of the author's marriage: he withdrew from his wife or dragged her off to meet Net chums who never showed up--or showed up and never introduced themselves.

Play Between Worlds - The MIT Press

by bcpbcp (via)
In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.

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last mark : 05/03/2006 01:35