2007
2006
Helios Pong - Edge Online
by bcpbcp (via)In his book Out of Control, author Kevin Kelley describes a Las Vegas conference room where a crowd of 5000, led by Pixar co-founder and Rescue on Fractalus co-creator Loren Carpenter, learn to adapt and react as a hive mind as they play a game of 2500 on 2500 Pong. Each half of the auditorium took collective control of each side, registering their individual intent to move in a certain direction with the wand. The input led to a computer, which averaged and relayed the moves to the game, with initially disastrous but eventually workable results.
Eurographics 2006 - Conference Webpage - Call
by bcpbcp (via)Join the fun as computer graphics researchers and game developers meet at Eurographics 2006! Be part of the game by submitting a small demo containing interesting (preferably physics-based) interactivity with a graphics effect to the Eurographics 2006 "game room" competition.
GameStudy.Org » Blog Archive » Game Design, Trading Markets, and Playing Practices
by bcpbcpOriginally, this paper was prepared for an international conference of gaming. We were rejected for some shortcomings. Severe comments from two game academics were extremely appropriate, and gave great helps to revise this work. Now, we are in work to improve this article.
2005
Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors
by bcpbcp (via)"Welcome to Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors. Casuality Seattle is a conference administered, designed and organized by an independent group of casual game industry professionals to address the specific needs of casual game developers, publishers and distributors across all distribution platforms: PC Download, Mac, retail, XBox Live Arcade, handheld and wireless mobile."
Networked Performance
by Sheino & 3 othersLocative media, augmented reality, distributed performance, environmental theatre, pervasive play, immersive gaming, telepresence.
1
(8 marks)