20 November 2005
no mínimo | .Comportamento | Web 2.0 molda a nova internet
by bcpbcp'Mas, como tudo caminha em ciclos, uma hora esse suposto marasmo haveria de dar lugar à retomada do desenvolvimento. Assim, alguns pensadores digitais começaram a definir parâmetros para delimitar melhor essa evolução, chamando este novo estágio da internet de web 2.0. O termo partiu de Dale Doughrty, vice-presidente da O’Reilly Media (http://www.oreillynet.com), respeitada companhia do segmento de tecnologia, e já está amplamente difundido no meio virtual. Por sinal, “Web 2.0 Conference” (http://www.web2con.com) é o nome do evento da atualidade mais conceituado para a discussão de novas tendências da web, fruto justamente dos conceitos de Dale e Tim O`Reilly – presidente da firma que leva o seu sobrenome."
17 November 2005
Unidev :: Programação de Jogos | IN GAMES 2005-2
by bcpbcp"No pr�ximo dia 17 de novembro, quinta-feira, o curso de Desenvolvimento de Jogos e Entretenimento Digital da Unisinos promove a edi��o 2005/2 do In Games."
14 November 2005
Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors
by bcpbcp (via)"Welcome to Casuality Seattle, a Seattle Games Conference for Game Developers, Publishers and Distributors. Casuality Seattle is a conference administered, designed and organized by an independent group of casual game industry professionals to address the specific needs of casual game developers, publishers and distributors across all distribution platforms: PC Download, Mac, retail, XBox Live Arcade, handheld and wireless mobile."
07 November 2005
Yaroze 2006 Sony Game Design Competition | Dexigner
by bcpbcpSony Japan is holding auditions to unearth new talent in the area of game creation.The Game Yaroze! 2006 (also known as "Let's Play a Game!") competition has been running since 1995.
06 November 2005
05 November 2005
03 November 2005
Call for Papers: Narrative AI and Games
by bcpbcp (via)There is an increasing interest in the computer games industry in the development of games with emotionally compelling interactive storylines. Games designers, screen writers and narrative theorists propose contrasting approaches to engineering satisfying stories in which players can participate. This symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of interactive narrative in game worlds. It will address questions such as: how can we engineer believable story characters which can interact with players in an emotionally convincing way; how can we design interactive stories in which the player’s experience is central; how can we scale up prototype interactive narrative architectures to meet the requirements of today’s game engines; and what are the applications of narrative games in other domains such as education or health? Themes running throughout the symposium will be: the extent to which games engines can be used as research tools and appropriate methods for disseminating and sharing prototype systems throughout the community.
02 November 2005
01 November 2005
28 October 2005
Montréal International Game Summit
by bcpbcp (via)Video games are emerging as the dominant form of art and entertainment of the 21st century, enjoyed by hundreds of millions of players worldwide. As a culturally potent and expressive medium, developers should be able to explore all aspects of the human condition - as we see in film, literature, etc.
26 October 2005
24 October 2005
Reinventing Public Diplomacy Through Games Competition | USC Center on Public Diplomacy | PD & Virtual Worlds
by bcpbcp (via)USC Center on Public Diplomacy is looking for people to showcase their talent with a bit of world class game-making. The challenge to the game mod community, and current and aspiring game designers is as folllows: design a prototype or modify a game incorporating the fundamental characteristics of public diplomacy.
23 October 2005
Games for Change Conference . Oct 21-22, 2005 . New York, NY
by bcpbcp (via)The conference dedicated to Social Change through Digital Games will explore best practices and theory from distribution to funding.
20 October 2005
16 October 2005
DiGRA 2005 Conference of the Digital Games Research Association (Janet H. Murray)
by bcpbcpThe Last Word on Ludology v Narratology; The Future of Electronic Games: Lessons from the first 250,000 years
The Future of games is Casual - Conference Material from Brian Robbins - FuturePlay 2005
by bcpbcpHá link para história dos jogos casuais (pré-internet)
15 October 2005
Grand Text Auto » DAC05 Program
by bcpbcp"Digital Arts and Culture 2005, to be held this December in Copenhagen, looks to be a very stimulating event as usual. The list of papers is now online, including several scholars and artists you may be familiar with from discussions here at GTxA:"