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PUBLIC MARKS from bcpbcp with tags design & rpg

March 2006

The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games

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John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.

October 2005

The Forge :: GNS and Other Matters of Role-playing Theory

. My goal in this writing is to provide vocabulary and perspective that enable people to articulate what they want and like out of the activity, and to understand what to look for both in other people and in game design to achieve their goals.

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